The Game Programming Starter Series: Learn to Write a Mobile Game

The Game Programming Starter Series: Learn to Write a Mobile Game
Author :
Publisher : Createspace Independent Publishing Platform
Total Pages : 88
Release :
ISBN-10 : 1514878410
ISBN-13 : 9781514878415
Rating : 4/5 (10 Downloads)

Book Synopsis The Game Programming Starter Series: Learn to Write a Mobile Game by : Hobbypress

Download or read book The Game Programming Starter Series: Learn to Write a Mobile Game written by Hobbypress and published by Createspace Independent Publishing Platform. This book was released on 2015-07-09 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: Give yourself a strong head start in computer game design with our Game Programming Starter books, which are published fresh in 2015. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on mobile game creation. The goal is to use HTML5 to build an iOS compatible web app that runs on iPhone and iPad with touch and motion control. The game we are about to build can take input from keyboard (desktop), touch control (mobile device) and motion control (again, mobile device). We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped.TOC:LICENSE AGREEMENT 3LIMITATION OF LIABILITY 4ABOUT THE STARTER SERIES 5BASIC REQUIREMENTS 6LEARNING GOALS 7THE TARGET PLATFORM 8TOOLS AND RESOURCES 9LESSON 1 - THE CONCEPT OF OBJECTS 12LESSON 2 - THE CONCEPT OF ON-SCREEN COORDINATES 16LESSON 2 CON'T - LAYOUT AND LAYERS 21LESSON 2 CON'T - PROPER SCREEN SIZING 23LESSON 2 CON'T - LAYOUT AND LAYERS 25LESSON 3 - ACCEPTING USER INPUT 27LESSON 3 CON'T - ABOUT THE EVENT SHEET 30LESSON 3 CON'T - PROCESSING USER INPUT 32LESSON 3 CON'T - PROCESSING TOUCH INPUT 40LESSON 4 - THE CONCEPT OF COLLISION AND BOUNDARIES 45LESSON 5 - SPAWNING NEW OBJECTS 49LESSON 6 - USING RANDOM FUNCTION 54LESSON 7 - CONFIGURING BOUNCING BALL MOVEMENT 56LESSON 8 - USING DELAY TIMER 61WALKING THROUGH THE SAMPLE AND EXERCISE SET 63WHAT IS NEXT? 85


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