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This book addresses the hot topic in audiovisual translation (AVT) of video game localization through the unique perspective of dubbing, an area which has so fa
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This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry – understood as a
Localization in Translation
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Localization is everywhere in our digital world, from apps to websites or games. Our interconnected digital world functions in part thanks to invisible localiza
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To trainee translators and established professionals alike, the range of tools and technologies now available, and the speed with which they change, can seem be
The Travels of Media and Cultural Products
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This book presents the Cultural Transduction framework as a conceptual tool to understand the processes that media and cultural products undergo when they cross