Imprint. In this text, built entirely around computer games and game play, the author shows how good video games marry pleasure and learning and, at the same ti
The chapters in this book argue that good games teach through well-designed problem-solving experiences. In the end, the book offers a model of collaborative, i
James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With thi