Related Books

Real-Time Collision Detection
Language: en
Pages: 634
Authors: Christer Ericson
Categories: Art
Type: BOOK - Published: 2004-12-22 - Publisher: CRC Press

DOWNLOAD EBOOK

Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection sys
Real-Time Collision Detection
Language: en
Pages: 634
Authors: Christer Ericson
Categories: Art
Type: BOOK - Published: 2004-12-22 - Publisher: CRC Press

DOWNLOAD EBOOK

Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection sys
Collision Detection in Interactive 3D Environments
Language: en
Pages: 308
Authors: Gino van den Bergen
Categories: Art
Type: BOOK - Published: 2003-10-27 - Publisher: CRC Press

DOWNLOAD EBOOK

The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into con
Real-Time Rendering
Language: en
Pages: 1046
Authors: Tomas Akenine-Möller
Categories: Computers
Type: BOOK - Published: 2019-01-18 - Publisher: CRC Press

DOWNLOAD EBOOK

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the adve
Real Time Cameras
Language: en
Pages: 544
Authors: Mark Haigh-Hutchinson
Categories: Art
Type: BOOK - Published: 2009-04-02 - Publisher: CRC Press

DOWNLOAD EBOOK

The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude tow