Introduction to Game Design, Prototyping, and Development

Introduction to Game Design, Prototyping, and Development
Author :
Publisher : Addison-Wesley Professional
Total Pages : 944
Release :
ISBN-10 : 9780133439625
ISBN-13 : 0133439623
Rating : 4/5 (25 Downloads)

Book Synopsis Introduction to Game Design, Prototyping, and Development by : Jeremy Gibson Bond

Download or read book Introduction to Game Design, Prototyping, and Development written by Jeremy Gibson Bond and published by Addison-Wesley Professional. This book was released on 2014-07-04 with total page 944 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn Game Design, Prototyping, and Programming with Today’s Leading Tools: Unity™ and C# Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills. Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms. If you want to develop games, you need strong experience with modern best practices and professional tools. There’s no substitute. There’s no shortcut. But you can get what you need in this book. COVERAGE INCLUDES In-depth tutorials for eight different game prototypes Developing new game design concepts Moving quickly from design concepts to working digital prototypes Improving your designs through rapid iteration Playtesting your games and interpreting the feedback that you receive Tuning games to get the right “game balance” and “game feel” Developing with Unity, today’s best engine for independent game development Learning C# the right way Using Agile and Scrum to efficiently organize your game design and development process Debugging your game code Getting into the highly competitive, fast-changing game industry


Introduction to Game Design, Prototyping, and Development Related Books

Introduction to Game Design, Prototyping, and Development
Language: en
Pages: 944
Authors: Jeremy Gibson Bond
Categories: Computers
Type: BOOK - Published: 2014-07-04 - Publisher: Addison-Wesley Professional

DOWNLOAD EBOOK

Learn Game Design, Prototyping, and Programming with Today’s Leading Tools: Unity™ and C# Award-winning game designer and professor Jeremy Gibson has spent
Introduction to Game Design, Prototyping, and Development
Language: en
Pages: 944
Authors: Jeremy Gibson
Categories: Computers
Type: BOOK - Published: 2015 - Publisher: Pearson Education

DOWNLOAD EBOOK

This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a deta
Introduction to Game Design, Prototyping, and Development
Language: en
Pages: 1940
Authors: Jeremy Gibson Bond
Categories: Computers
Type: BOOK - Published: 2017-08-17 - Publisher: Addison-Wesley Professional

DOWNLOAD EBOOK

Master the Unity Game Engine to Design and Develop Games for Web, Mobile, Windows, macOS, and More! If you want to design and develop games, there’s no substi
Introduction to Game Design
Language: en
Pages: 400
Authors: David McConnell
Categories: Computers
Type: BOOK - Published: 2011-02 - Publisher: Jones & Bartlett Publishers

DOWNLOAD EBOOK

Providing an introductory overview of the many facets of game design, this resource also introduces game creation using the popular software, Game Maker (with a
Practical Game Design
Language: en
Pages: 464
Authors: Adam Kramarzewski
Categories: Computers
Type: BOOK - Published: 2018-04-19 - Publisher: Packt Publishing Ltd

DOWNLOAD EBOOK

Design accessible and creative games across genres, platforms, and development realities Key Features Implement the skills and techniques required to work in a